Week 1: Biography

Hey, I’m Laura! I enjoy filmmaking and photography – specifically lifestyle and portrait photography on 35mm film. I’m from Palos Verdes – about 45 minutes south of LA – and although I did not really identify myself with my hometown, I found myself connecting with neighboring areas that more so resonated with me and influenced what I portray in my films and photos. I don’t have much experience with interaction design, but I’m really excited to learn and develop more knowledge in this area and having a hands-on opportunity to do so! I use Adobe softwares like Photoshop, Lightroom, and Premiere Pro, but I usually use them to edit photos and videos. The first major experience I have had with an interactive system was the project my classmates and I did in FemTech in which we created an interactive performance piece on the topic of algorithms.


Week 2:

Assignment 1

Week 3:


Assignment 23

Week 5:

3d glitches

For my 3D glitches, I was able to try out the “cut and paste” and “find and replace” methods. Yet, I had a lot of difficulty with steps 2 and on. I downloaded both types of add-ons provided on the tutorial, but once I installed the add-on onto Blender, the “visual indices” button didn’t show up on the properties panel. I attempted to install it multiple times, but it never managed to work.

Week 6: Soundscape

For my soundscape I layered multiple sounds and distorted them to create a glitched soundscape. I chose to use this photo I glitched of King Krule at a show he had at the Teragram Ballroom in LA a few years ago because it’s a really good memory I have and King Krule has been one of my favorite artists for a while. I thought it’d be interesting and fun to try and bring this glitched photo to life. I utilized recordings I took at the show of the crowd, him tuning his guitar and saying stuff in the mic (not of his music), a rendition of a song by King Krule my friend covered, and an old interview of King Krule in which he talks about his life, music, and the difference between King Krule and Archy Marshall (his real name). I thought all of these put together would encompass the photo, the environment in which the photo was taken, and elements of King Krule that make him him. I glitched the soundscape in Premiere Pro and mainly utilized the pitch and distortion audio effects. I played around with the effects until the audio came out distorted – some more than others – yet I still wanted my soundscape to be somewhat fluid.

Week 7: Midterm Proposal by Laura, Aviel, Grace, and Constantine

The entire premise of our project emerged out of one of those days: everyone was on edge, tensions were palpable, and the room was charged with a growing irritability that seemed to rub of like static. It’s an interesting thing, the ability to somehow weaponize indifference – but ironically, it’s exactly what’s served as the greater equalizer in unifying our group. We shared possible ideas with one another, but none of us seemed quite satisfied with what we had come up with. And suddenly, we found ourselves thinking and talking about how we were incredibly disillusioned with the current state of higher education (perhaps this can be attributed to the general cognitive dissonance one experiences when education expectations don’t line up with career goals. Many of us shared the same anxieties about future career prospects while treading the fine line between passion and employability. Essentially, we landed on the topic of the idea of the American Dream and its implications from the perspective of a millennial. When discussing this in the context of rising student debt, an oversaturated work economy, and a general increase in cost of living, the question of higher education is inextricably tied to the conception of the American Dream.

This topic is a personal one for many people, and we wanted to apply this through an interactive “choose-your-own-adventure-type” game in which the user is presented with a scenario where their every choice ultimately defines their final outcome. We wanted to not only employ some basic javascript into the code to mirror the uncertainties we’re all too often faced with in life, but to also drive forth this illusion of control on the player’s part. The general framework of the game is that it will be nearly entirely written in HTML/CSS, there will be multiple, converging plot lines and scenarios that connect into a grander scheme of things, there will be an existence of a bad/good end, and so on. When writing the narrative and profile of our protagonist (who’s mean to be a general characterization of the millennial generation as a whole) the group will discuss it in the context of their own experiences and from there we’ll find common ground. But to make things simpler, we think we should stick to an upper-middle class individual (with a liberal arts degree) to subvert/satirize this attitude of contempt so many view our generation with. The interactive game will be accessed through a computer and mouse as we will be using HTML.

Originally we thought to critique higher education by glitching video ads from the 1950s. Our initial plan was to create a compilation of relevant advertisements and use video effects in Adobe Premiere Pro to glitch relevant parts in a way that criticizes why society is so set on sending their children to higher education such as college and university. Another portion of what would make this technically possible would have been to glitch the narrator audio to portray sarcasm as well as to cut out portions of the audio track to tell a different message than what was originally intended. However this idea was far more realistic on paper then when it come to a curation side of things. All four of us attempted to find advertisements relating to higher education and we came up empty handed for the most part. On the way we stumbled upon many advertisements that use the portrayal of the American Dream to attract consumers. This led us to redirect our focus, still critiquing higher education, but through a different medium instead. Using an interactive “game” rather than a video to show the different paths a character can take after graduating from college with student debt. We saw this as both a more fitting way and more unique way to criticize higher education and the American Dream. Additionally this topic is especially relevant to us college students about to graduate with little to no idea what our future has in store for us.

The idea is to critique the state of higher education. What are the limits and possibilities imposed by the current state of the UC system in comparison to a California state school? Why are graduates struggling to attain jobs within a heavily congested capital market? The critique of higher education would derive from 1950s advertisements and satire. Images would be glitched as a campaign for change that is needed in how the UC system currently stagnates growth. Most classes in humanities have followed the same essay response structure for too long. It’s not that this is a terrible device in developing students, but there needs to be different approaches and methods to learning class material and more discussion around careers that are outside the realm of academia. Glitching stock images and character plots through this interactive game in various forms would become a metaphorical way to unveil the holes in the current state of higher education.                

Within our project, we dispersed the various roles evenly among all us group members. Grace has experience working with HTML coding and has made a similarly styled interactive “choose your own adventure” game before. Laura, Constantine, and Aviel don’t have experience in HTML, but Grace will be teaching the rest of us how it works so we can all help out in making and designing the game. All four of us will find content, images, and make glitched images to accompany the narrative of the game. All of us with also develop various plots for the narrative and incorporate our ideas together to create the various paths the player can choose from. All of us wanted to work together on the different stages of our project instead of choosing individuals to take charge of different stages. This topic is extremely relevant to us college students and we all wanted to take part in forming this critique on The American Dream and the standards of higher education.

Week 9:

I used the I-frame technique for my datamosh video. I had a lot of difficulty getting Avidemux to work. I had trouble downloading the 2.5 version because the software wouldn’t open and didn’t give me any options to try and get it to work. I finally got it to work with the help of someone else and I followed the tutorial. This is the final product – the video was supposed to be a little longer but for some reason it would not convert to MP4 without making it this length instead.